Origins
Role-playing video games (RPGs) are a genre of
video games that
were born out of pencil and paper role-playing games. An example of
one of these games is Dungeons & Dragons. Many of the terms,
settings and mechanics in pencil an paper role-playing games have
been implemented in their video game counterparts.
In role-playing video games the player controls either a small
number of game characters or a single character. These characters
are guided through a variety of quests and usually feature a gaming
world that is non-linear and open to exploration. Role-playing
games focus on puzzles and strategic combat. Leveling up characters
within these games is a regular occurrence. These characters,
sometimes created by the player, will have their power, health and
other attributes increased and expanded over time.
Role-playing games are known for having a deeply written story and
setting. Many of these stories and characters are featured in
sequels to popular RPG franchises. Older RPG’s had character’s
attribute points increase over time through experience points. Once
the player had acquired enough experience points, he or she could
allot those points to whatever character attributes he or she
wanted to increase. Later RPGs would increase attribute points
based on the actions a player took. If the player successfully
engaged in combat, the power attribute would increase.
The dawn of computer role-playing games was in 1975. They were a
spin off of early university mainframe text-based RPGs on PDP-10
and Unix-based computers. Role-playing games were also influenced
by text adventures and multiple-user dungeon (MUD) games. An
assortment of games became available on the PLATO system in the
late 1970s. The PLATO system was popular because of its easy
access, speed, nationwide network of terminals, and fast graphical
engine. PLATO games influenced future games, such as Akalabeth.
Akalabeth, which came out in 1980, led to the creation of Ultima
series.